Iโm thinking I might 302 redirect the wiki from the old domain over to the new one
Itโs not like thereโs any real reason to keep it on the current one? Iโm a bit nervous what might happen to all the links and stuff if it goes wrong
If you're ever unsure about how to name a sequel - don't worry! You cannot possibly do worse than the Battlefield series. Chronologically (skipping minor versions):
1942
Vietnam
2
2 Modern Combat
2142
Bad Company
1943
Bad Company 2
3
4
Hardline
1
V
2042
Hey there, want to hang out?
Art by Yookie. https://www.furaffinity.net/user/yookie
look me in the eyes and tell me you would not die to protect this gay homosexual
a creature doodled up in @catdad 's ZPainter program.
ZPainter: https://ghostcatte.art/pages/zpainter-project/
Art Page: https://www.tombofnull.art/gallery/archive/2024/zpainter-sketches.php
UFO 50 has left vee in such a weird philosophical mindstate on the logos of a game and if its meta-game can tell a story on its own effectively.
Let's start with this: UFO 50 is a single game that tells a story. That story is "Someone found a box of old games spanning the second-to-third generation console era". Under that umbrella is 50 smaller games. But if you look at this overarcing story UFO 50 tries to tell, it's one unit with a story sitting above the 50 games.
From here the story goes that the console had a D-pad and two buttons. A strange limitation that puts the LX-III somewhere in the company of the 2600, Amiga or extremely early DOS, but even then that's not right because those all had alternative input options. It has a specific color palette, specific sound channel capability, etc. All these games adhere to these limitations.
If you arrange the games chronologically through their fantasy release dates, you see a timeline roughly similar to Atari/NES development as the developers for the LX-III tried new things that ultimately did or did not work. Early games are slow and cumbersome and clunky, mid-generation ones try new experimental things and produce obtuse control structures and complicated mechanics, then the later ones refine the experiments into a more cohesive experience.
Viewing one of the games in a vacuum, you might declare some of them bad. But in the whole of "UFO 50 tells the story of a console's library and its development" is it?
I guess this is a classical argument on if games can exist as art. I think some streamer I watch said it best there: They can but you have to remember they have to be a game too. However, UFO 50's story is "some of the LX-III games weren't that good". How do you convey that and not produce a bad play experience? Do you even want to?
There isn't really an answer, and UFO 50 especially is well equipped to just have a game in there be a stinker as part of telling that story because you can just choose to not play it. I wouldn't call any of what I saw "a stinker" but you know.
It's an interesting debate: how much dev time should you sink into something that is "unfun" just to set the story, tone, and mood you want. I guess the existence of Dark Souls says that at least some people believe "All of it" -- spicy take I know :P
Ultimately I think UFO 50 does remember the games need to stand alone pretty well, even while telling this overarcing story of the evolution of game development for some fantasy console.
Why is Javascript's switch-case format so hecking weird?
Why is Javascript so hecking weird?
Why is Javascript?
Why?
W--
Drawing my fursona every day until Halloween, Day 2: a cat-o-lantern!
Today I learned that somebody has created an "ethically sourced Lena image" and I dunno what I expected but this man is doing God's work.
When I mentioned mastodon on Tumblr, someone asked what it was. Someone else (Tumblr user flexplate) answered "It's like Twitter but for people who know how to troubleshoot Linux printer drivers."
Which is mean but not entirely untrue
Big-nosed fella
#LatteArt